Clerics are powerful healers and support characters in Dungeons & Dragons. They gain access to new spells as they level up, and at 5th level, they gain access to a new set of spell slots that can be used to cast 5th-level spells.
5th-level cleric spells are some of the most powerful spells in the game. They can be used to turn the tide of battle, heal the party, or even control the weather.
High Damage Output: 5th-level cleric spells can deal a lot of damage, making them useful for taking down powerful enemies. For example, Holy Weapon adds an additional 2d8 radiant damage to a weapon for an hour, while Spirit Guardians deals 3d8 radiant damage to enemies within 15 feet of the caster for a minute.
Versatile Effects: 5th-level cleric spells offer a wide range of effects, making them useful in a variety of situations. For example, Mass Cure Wounds can heal multiple allies at once, while Raise Dead can bring a dead ally back to life.
Utility: 5th-level cleric spells can provide a variety of utility benefits, such as transportation, scouting, and information gathering. For example, Plane Shift can teleport the party to another plane of existence, while Scrying allows the caster to spy on a target from a distance.
Prioritize Concentration Spells: Concentration spells, such as Spirit Guardians and Hold Person, can be very powerful if they are maintained for their full duration. Clerics should try to cast concentration spells as early as possible in combat, and then focus on protecting themselves and their allies so that they can maintain concentration for as long as possible.
Use Control Spells to Limit Enemy Movement: Control spells, such as Hold Person and Banishment, can be very effective at limiting enemy movement and preventing them from attacking. Clerics should try to use control spells to keep enemies away from their allies and to create opportunities for their allies to attack.
Combine Healing Spells with Damage Spells: Clerics can be very effective at both healing and dealing damage. They should try to combine healing spells with damage spells to keep their allies alive while they are taking down enemies. For example, the cleric could cast Mass Cure Wounds to heal the party and then cast Spirit Guardians to deal damage to enemies.
Wasting Concentration: Clerics should be careful not to waste their concentration on spells that are not worth maintaining for their full duration. For example, the cleric should not cast Bless in the middle of combat, as it will likely be dispelled before it can provide any significant benefit.
Casting Too Many Healing Spells: Clerics should not focus too much on healing and neglect their other roles. They should only cast healing spells when necessary, and they should try to use other spells to support their allies and damage enemies.
Not Using Control Spells: Clerics should not be afraid to use control spells. Control spells can be very effective at preventing enemies from attacking and disrupting their plans.
5th-level cleric spells can be a game-changer in combat. They can help you to turn the tide of battle, heal your party, and control the weather. By understanding how to use these spells effectively, you can become a more powerful and versatile cleric.
Spell | Effect | Duration | Components |
---|---|---|---|
Animate Objects | Animate up to ten objects, each of which can make one attack per turn. | 1 hour | V, S, M (a tiny piece of clay) |
Banishment | Banish a creature to another plane of existence. | 1 minute | V, S, M (a pinch of holy water) |
Conjure Elemental | Conjure an elemental creature to fight for you. | 1 hour | V, S, M (a handful of soil, a drop of water, a pinch of incense) |
Flame Strike | Call down a wave of fire on a target. | Instantaneous | V, S |
Geas | Compel a creature to follow your orders. | 30 days | V, S |
Greater Restoration | Restore a creature to full health and remove any curses, diseases, or other debilitating effects. | Instantaneous | V, S, M (a diamond worth at least 100 gp) |
Holy Weapon | Empower a weapon with radiant energy, dealing extra damage to undead and fiends. | 1 hour | V, S |
Mass Cure Wounds | Heal multiple creatures at once. | Instantaneous | V, S |
Plane Shift | Teleport the party to another plane of existence. | 10 minutes | V, S, M (a tuning fork attuned to the desired plane) |
Raise Dead | Bring a dead creature back to life. | 1 hour | V, S, M (a diamond worth at least 500 gp) |
Scrying | Spy on a target from a distance. | 10 minutes | V, S, M (a crystal ball or a piece of polished metal) |
Spirit Guardians | Create a field of radiant energy that deals damage to enemies. | 1 minute (concentration) | V, S |
Level | Spells |
---|---|
5th | Animate Objects, Banishment, Conjure Elemental, Flame Strike, Geas, Greater Restoration, Holy Weapon, Mass Cure Wounds, Plane Shift, Raise Dead, Scrying, Spirit Guardians |
School | Spells |
---|---|
Conjuration | Conjure Elemental, Planar Binding |
Evocation | Flame Strike |
Necromancy | Raise Dead |
Transmutation | Greater Restoration, Holy Weapon |
5th-level cleric spells are a powerful tool that can help you to turn the tide of battle and support your allies. By understanding how to use these spells effectively, you can become a more powerful and versatile cleric.
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