As a cleric, you wield divine power that manifests through your spellcasting abilities. Among your arsenal of spells, the 5th level spell slots hold immense significance, unlocking access to a potent array of magical effects. This guide delves into the intricacies of these potent spell slots, empowering you to maximize their versatility and efficacy.
At 5th level, clerics gain access to two 5th level spell slots per day. These spell slots represent the pinnacle of your spellcasting prowess, enabling you to cast the most powerful and impactful spells your class offers.
Spell | Effect | Casting Time | Range | Components | Duration |
---|---|---|---|---|---|
Animate Objects | Animates up to 10 objects, granting them movement and the ability to attack | 1 hour | 60 feet | V, S, M (a tiny piece of clay) | 1 hour |
Banishment | Sends an extraplanar creature back to its home plane | 1 action | 60 feet | V, S, M (a small silver rod worth at least 50 gp) | 1 minute |
Cone of Cold | Unleashes a cone of icy energy, dealing cold damage to creatures within its area | 1 action | 30 feet | V, S, M (a pinch of ice dust) | Instantaneous |
Dominate Person | Takes control of a humanoid, forcing it to obey your commands | 1 action | 60 feet | V, S | 1 hour |
Flame Strike | Calls down a fiery pillar from the heavens, dealing radiant damage to creatures below | 1 action | 60 feet | V, S, M (a ruby worth at least 50 gp) | Instantaneous |
Greater Restoration | Cures diseases, poisons, and other debilitating conditions | 1 action | Touch | V, S, M (a diamond worth at least 100 gp) | Instantaneous |
Holy Weapon | Enchants a weapon with radiant energy, granting it bonuses to attack and damage rolls | 1 bonus action | Touch | V, S, M (a drop of holy water) | 1 hour |
Insect Plague | Summons a swarm of insects that deals damage and imposes disadvantage on attacks | 1 action | 60 feet | V, S | 1 hour |
Mass Cure Wounds | Heals multiple creatures within a large area | 1 action | 60 feet | V, S | Instantaneous |
Planar Binding | Summons and binds an extraplanar creature to serve you | 1 hour | 60 feet | V, S, M (a holy symbol) | 24 hours |
Spell | Duration | Concentration |
---|---|---|
Animate Objects | 1 hour | Yes |
Banishment | 1 minute | Yes |
Cone of Cold | Instantaneous | No |
Dominate Person | 1 hour | Yes |
Flame Strike | Instantaneous | No |
Greater Restoration | Instantaneous | Yes |
Holy Weapon | 1 hour | No |
Insect Plague | 1 hour | Yes |
Mass Cure Wounds | Instantaneous | No |
Planar Binding | 24 hours | Yes |
Spell | Casting Time | Range |
---|---|---|
Animate Objects | 1 hour | 60 feet |
Banishment | 1 action | 60 feet |
Cone of Cold | 1 action | 30 feet |
Dominate Person | 1 action | 60 feet |
Flame Strike | 1 action | 60 feet |
Greater Restoration | 1 action | Touch |
Holy Weapon | 1 bonus action | Touch |
Insect Plague | 1 action | 60 feet |
Mass Cure Wounds | 1 action | 60 feet |
Planar Binding | 1 hour | 60 feet |
Mastering the use of 5th level cleric spell slots is crucial for clerics to fulfill their potential as versatile and powerful spellcasters. By understanding the spells available, employing effective tactics, and avoiding common pitfalls, you can harness these potent abilities to shape the fate of battles, provide invaluable support to your allies, and profoundly impact the course of your adventures.
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