Kliff is a Pegasus Knight unit in the Fire Emblem series, renowned for his exceptional mobility and offensive capabilities. As a mounted unit, Kliff possesses unmatched maneuverability on the battlefield, allowing him to outpace infantry enemies and traverse challenging terrain with ease. His proficiency with bows grants him ranged attacks, making him a versatile asset in both close-quarters combat and long-range engagements.
Kliff's versatility allows for various build options depending on the player's preferred playstyle and team composition.
This build maximizes Kliff's offensive potential, granting him increased attack speed, critical damage, and the ability to follow up attacks even when outnumbered.
This build prioritizes Kliff's survivability, enhancing his defense and allowing him to tank enemy attacks while still delivering consistent damage with the Brave Bow's multiple attacks.
This build transforms Kliff into a valuable support unit, providing mobility and utility to his allies. The Dance assist allows him to grant an additional turn to other units, while the Spur and Drive Speed skills enhance the offensive capabilities of his comrades.
Kliff excels in teams that can capitalize on his mobility and ranged attacks.
Kliff's unique combination of mobility, ranged attacks, and versatility has had a profound impact on Fire Emblem strategy. His ability to control airspace and quickly reposition himself makes him a valuable asset in both offensive and defensive situations.
Kliff is an exceptional Pegasus Knight unit in the Fire Emblem series, offering outstanding mobility, ranged attacks, and versatility. His strengths and weaknesses require careful consideration when building and deploying him, but when utilized effectively, Kliff can be a game-changing force on the battlefield. As the Fire Emblem franchise continues to evolve, Kliff's unique abilities and strategic impact will undoubtedly continue to shape the course of countless battles.
Stat | Growth Rate |
---|---|
HP | 70% |
Strength | 50% |
Magic | 30% |
Skill | 60% |
Speed | 75% |
Defense | 20% |
Resistance | 15% |
Charm | 50% |
Stat | Minimum | Maximum | Average |
---|---|---|---|
HP | 35 | 50 | 43 |
Strength | 18 | 28 | 23 |
Magic | 7 | 14 | 11 |
Skill | 11 | 21 | 16 |
Speed | 15 | 25 | 20 |
Defense | 5 | 12 | 9 |
Resistance | 3 | 7 | 5 |
Charm | 10 | 19 | 15 |
Weapon | Proficiency |
---|---|
Swords | D |
Bows | B |
Spears | C |
Axes | E |
Tomes | E |
Ability | Description |
---|---|
Pegasus Knight | Grants the ability to move through forests and mountains without penalty. |
Wings of Mercy | Allows Kliff to move to the aid of an ally with less than half health. |
Draw Back | Allows Kliff to move an ally adjacent to him to a space adjacent to where he is standing. |
Reposition | Allows Kliff to swap positions with an adjacent ally. |
Luna | Increases the damage of the first attack during combat by 30%. |
Aether | Restores 20% of Kliff's health after combat. |
Swift Sparrow | Grants Kliff +4 speed and +4 attack during combat. |
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