In the realm of Dungeons and Dragons (D&D), rings are powerful magical artifacts that can bestow incredible abilities upon their wearers. They range from minor trinkets that grant a few bonuses to legendary relics that can alter the course of a campaign.
Rings can be worn on any finger, and their effects stack with other items that provide similar bonuses. For example, a character wearing a Ring of Protection and a Cloak of Protection would gain a +2 bonus to AC.
Some rings have special abilities that can be activated by using a command word or by expending charges. For example, the Ring of Teleportation can be used to teleport the wearer up to 100 feet away.
Rings can be found in a variety of places in the D&D world, including:
The type of ring you find will depend on the level of the campaign and the difficulty of the encounter. For example, low-level characters are likely to find minor rings, while high-level characters may find legendary rings.
If you're a Dungeon Master, you can create your own rings to add to your campaign. When creating a ring, consider the following:
Here are a few tips for using rings in your D&D campaign:
Rings are a versatile and powerful addition to any D&D campaign. They can provide characters with a variety of benefits, from bonuses to stats to special abilities. Whether you're a player or a Dungeon Master, rings can add a lot of fun and excitement to your game.
Table 1: Stats Bonuses Granted by Major Rings
Ring | Bonus |
---|---|
Ring of Protection | +1 AC |
Ring of Dexterity | +2 Dexterity |
Ring of Strength | +2 Strength |
Ring of Constitution | +2 Constitution |
Ring of Wisdom | +2 Wisdom |
Ring of Intelligence | +2 Intelligence |
Ring of Charisma | +2 Charisma |
Table 2: Abilities Granted by Ring of Etherealness
Ability | Description |
---|---|
Ethereal Jaunt | Allows the wearer to travel through the Ethereal Plane. |
Ethereal Sight | Allows the wearer to see into the Ethereal Plane. |
Ethereal Step | Allows the wearer to move through the Ethereal Plane without leaving a trace. |
Table 3: Abilities Granted by Ring of Invisibility
Ability | Description |
---|---|
Invisibility | Grants the wearer the ability to become invisible. |
Greater Invisibility | Grants the wearer the ability to become invisible to all creatures, even those with True Seeing. |
Ethereal Invisibility | Grants the wearer the ability to become invisible to all creatures, even those with True Seeing, and allows the wearer to move through the Ethereal Plane. |
Table 4: Abilities Granted by Ring of Teleportation
Ability | Description |
---|---|
Teleport | Allows the wearer to teleport up to 100 feet away. |
Greater Teleport | Allows the wearer to teleport up to 1,000 feet away. |
Ethereal Teleport | Allows the wearer to teleport up to 100 feet away, and allows the wearer to move through the Ethereal Plane. |
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