The BG3 Sword of Justice is one of the most iconic and powerful weapons in the Dungeons & Dragons universe. It is a +3 longsword that deals an extra 1d6 radiant damage against evil creatures. It is also one of the few weapons that can be used to break through magical barriers.
The Sword of Justice is found in the tomb of the ancient paladin, Sir Reginald. The tomb is located in the Underdark, beneath the city of Waterdeep. To reach the tomb, you must first navigate through a labyrinth of tunnels and chambers. Once you reach the tomb, you must defeat Sir Reginald's ghost in combat.
If you are successful, you will be rewarded with the Sword of Justice. However, be warned that the sword is cursed. If you use it against a good creature, you will take 1d6 radiant damage.
The Sword of Justice is a powerful weapon, but it is also very heavy. It weighs 10 pounds, and it requires a Strength score of 13 to wield. The sword has the following stats:
In addition to its base stats, the Sword of Justice also has the following abilities:
There are several variants and upgrades of the Sword of Justice available in BG3. These variants and upgrades can be found in various locations throughout the game world.
The Sword of Justice is a versatile weapon that can be used in a variety of situations. It is effective against both evil creatures and undead creatures. It can also be used to break through magical barriers.
Here are some tips for using the Sword of Justice effectively:
There are a few common mistakes that players make when using the Sword of Justice. These mistakes can include:
Here are some frequently asked questions about the Sword of Justice:
Q: Where can I find the Sword of Justice?
A: The Sword of Justice is found in the tomb of the ancient paladin, Sir Reginald. The tomb is located in the Underdark, beneath the city of Waterdeep.
Q: What are the stats of the Sword of Justice?
A: The Sword of Justice is a +3 longsword that deals an extra 1d6 radiant damage against evil creatures. It also weighs 10 pounds and requires a Strength score of 13 to wield.
Q: What are the abilities of the Sword of Justice?
A: In addition to its base stats, the Sword of Justice also has the following abilities:
Q: What are some variants and upgrades of the Sword of Justice?
A: There are several variants and upgrades of the Sword of Justice available in BG3. These variants and upgrades include the Holy Avenger, the Sun Blade, the Dawnbringer, and various enhancement bonuses.
Q: How can I use the Sword of Justice effectively?
A: The Sword of Justice is a versatile weapon that can be used in a variety of situations. It is effective against both evil creatures and undead creatures. It can also be used to break through magical barriers.
Q: What are some common mistakes to avoid when using the Sword of Justice?
A: Some common mistakes to avoid when using the Sword of Justice include using it against good creatures, not using it against evil creatures, and not using it to break through magical barriers.
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Stat | Value |
---|---|
Type | Longsword |
Rarity | Legendary |
Attack Bonus | +3 |
Damage | 1d8 + 3 slashing damage |
Damage Type | Radiant |
Weight | 10 pounds |
Properties | Finesse, Heavy, Cursed |
Variant | Attack Bonus | Damage | Special Abilities |
---|---|---|---|
Holy Avenger | +5 | 1d8 + 5 slashing damage | Deals an extra 2d6 radiant damage against evil creatures. Can cast the spell Holy Smite once per day. |
Sun Blade | +2 | 1d8 + 2 slashing damage | Deals an extra 1d8 radiant damage against undead creatures. Can cast the spell Daylight once per day. |
Dawnbringer | +3 | 1d8 + 3 slashing damage | Deals an extra 1d6 radiant damage against fiends. Can cast the spell Banishment once per day. |
Upgrade | Attack Bonus | Damage |
---|---|---|
+1 Enhancement Bonus | +1 | +1 |
+2 Enhancement Bonus | +2 | +2 |
+3 Enhancement Bonus | +3 | +3 |
Mistake | Consequences |
---|---|
Using it against good creatures | You will take 1d6 radiant damage. |
Not using it against evil creatures | You will not be able to deal extra damage against evil creatures. |
Not using it to break through magical barriers | You will not be able to get into locked rooms or areas that are |
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