Crisis Core: Final Fantasy VII is a prequel to the classic role-playing game Final Fantasy VII. It follows the story of Zack Fair, a young SOLDIER operative who dreams of becoming a hero. Along his journey, Zack encounters seven ancient wonders that hold the key to unlocking the true potential of the SOLDIER program.
The Seven Wonders are legendary artifacts that were created by the Ancients, a highly advanced civilization that existed thousands of years before the events of Crisis Core. Each Wonder is associated with a different aspect of SOLDIER enhancement, and they are said to be able to grant incredible power to those who possess them.
The Seven Wonders are:
The Seven Wonders each offer a unique benefit to SOLDIER operatives. By collecting all seven Wonders, Zack is able to become the most powerful SOLDIER in history. The benefits of each Wonder include:
The Seven Wonders are scattered throughout the world of Crisis Core. Some are found in hidden locations, while others are obtained as rewards for completing certain tasks. The following table lists the location of each Wonder:
Wonder | Location |
---|---|
Buster Sword | Found in the Shinra Building |
Genji Glove | Obtained as a reward for completing the mission "The Deepground Assault" |
Ribbon | Found in the Northern Cave |
Masamune | Obtained as a reward for completing the mission "The Battle of Wutai" |
Lunar Harp | Found in the Ancient City of Midgar |
Minerva Band | Obtained as a reward for completing the mission "The Omega Weapon" |
Champion Belt | Found in the Nibelheim Mako Reactor |
Once Zack has obtained all seven Wonders, he can equip them to his character to gain their benefits. The Wonders can be equipped in the "Equipment" menu.
The Seven Wonders can be used to make Zack incredibly powerful. By combining the effects of the Wonders, Zack can become virtually invincible.
There are a few common mistakes that players make when using the Seven Wonders. These mistakes can prevent Zack from reaching his full potential.
By avoiding these mistakes, players can maximize the benefits of the Seven Wonders and unlock the full potential of Zack Fair.
The Seven Wonders are a powerful tool that can help Zack Fair become the most powerful SOLDIER in history. By collecting all seven Wonders, Zack can gain incredible power and become a true hero.
The Seven Wonders are a major part of the Crisis Core: Final Fantasy VII story. They are used to unlock the true potential of the SOLDIER program and to defeat the game's final boss.
In addition to the benefits listed above, the Seven Wonders also grant Zack the ability to use special abilities called "Limit Breaks." Limit Breaks are powerful attacks that can be used to deal massive damage to enemies.
The Seven Wonders are a valuable asset to any SOLDIER operative. By collecting all seven Wonders, Zack can become the most powerful hero in the world.
Wonder | Benefit |
---|---|
Buster Sword | Grants increased damage and critical hit rate. |
Genji Glove | Grants increased strength and defense. |
Ribbon | Protects against all status effects. |
Masamune | Grants increased attack power and accuracy. |
Lunar Harp | Allows the player to cast powerful magic spells. |
Minerva Band | Grants immunity to physical attacks. |
Champion Belt | Grants increased critical hit rate and damage. |
Wonder | Location |
---|---|
Buster Sword | Found in the Shinra Building |
Genji Glove | Obtained as a reward for completing the mission "The Deepground Assault" |
Ribbon | Found in the Northern Cave |
Masamune | Obtained as a reward for completing the mission "The Battle of Wutai" |
Lunar Harp | Found in the Ancient City of Midgar |
Minerva Band | Obtained as a reward for completing the mission "The Omega Weapon" |
Champion Belt | Found in the Nibelheim Mako Reactor |
Wonder | Benefit |
---|---|
Buster Sword | Increased damage and critical hit rate. |
Genji Glove | Increased strength and defense. |
Ribbon | Protection against all status effects. |
Masamune | Increased attack power and accuracy. |
Lunar Harp | Ability to cast powerful magic spells. |
Minerva Band | Immunity to physical attacks. |
Champion Belt | Increased critical hit rate and damage. |
Mistake | Reason |
---|---|
Not equipping all seven Wonders | Prevents Zack from gaining the full benefits of the Wonders. |
Not using the Wonders in combination | Can prevent Zack from creating powerful effects. |
Not upgrading the Wonders | Prevents Zack from maximizing the power of the Wonders. |
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