Introduction
The Red Mage (RDMs) in Final Fantasy XI (FFXI) is a renowned job class that holds the unique ability to harness both black and white magic. This adaptability grants them an extensive arsenal of spells that can be wielded in various combat situations. In this comprehensive guide, we will delve into the world of FFXI RDM spells, exploring their properties, effectiveness, and strategic applications.
The RDM's spellbook encompasses a wide range of spells, each serving a distinct purpose in battle. These spells can be categorized into three primary types:
Elemental Spells:
Spell | Damage Type | Level | TP Cost |
---|---|---|---|
Fire | Fire | 1 | 10 |
Blizzard | Ice | 1 | 10 |
Thunder | Lightning | 1 | 10 |
Area-of-Effect (AoE) Spells:
Spell | Damage Type | Level | TP Cost |
---|---|---|---|
Fire II | Fire | 25 | 20 |
Blizzard II | Ice | 25 | 20 |
Thunder II | Lightning | 25 | 20 |
Other Spells:
Spell | Effect | Level | TP Cost |
---|---|---|---|
Drain | Drains HP from target | 13 | 15 |
Sleep | Puts target to sleep | 17 | 18 |
Bio | Inflicts poison damage over time | 21 | 20 |
Healing Spells:
Spell | Effect | Level | TP Cost |
---|---|---|---|
Cure | Heals target for a set amount | 1 | 10 |
Cure II | Heals target for a larger amount | 9 | 15 |
Cure IV | Heals target for a substantial amount | 51 | 30 |
Protective Buffs:
Spell | Effect | Level | TP Cost |
---|---|---|---|
Protect | Reduces physical damage taken | 1 | 10 |
Shell | Reduces magical damage taken | 1 | 10 |
Blink | Grants temporary invincibility | 29 | 25 |
Other Spells:
Spell | Effect | Level | TP Cost |
---|---|---|---|
Esuna | Removes status ailments | 1 | 10 |
Raise | Revives fallen ally | 5 | 20 |
Teleport | Warps party to home point | 21 | 25 |
Spell | Effect | Level | TP Cost |
---|---|---|---|
Slow | Slows target's movement and attack speed | 1 | 10 |
Paralyze | Paralyzes target, immobilizing them | 15 | 18 |
Blind | Blinds target, reducing accuracy | 19 | 20 |
Silence | Prevents target from casting spells | 23 | 22 |
The RDM's versatility allows them to adapt their spellcasting to a variety of combat scenarios. Here are a few strategic applications of RDM spells:
RDM spells play a crucial role in the success of any FFXI party. Here are a few key reasons why they matter:
1. What is the most powerful RDM spell?
Cure IV is the most powerful healing spell in the RDM arsenal.
2. What spell should I use to deal the most damage to a fire-resistant enemy?
Blizzard II is an effective choice to deal damage to enemies with fire resistance.
3. How can I maximize my RDM's healing output?
Use Cure spells in conjunction with buffs like Regen and Blink to enhance healing effects.
4. What is the best way to use enfeebling magic effectively?
Combine enfeebling spells with crowd control tactics, such as Sleep or Gravity, to maximize their impact.
5. How do I unlock new RDM spells?
RDM spells are acquired through completing quests, leveling up, and obtaining spell scrolls.
6. What are some creative applications of RDM spells?
Use Esuna to remove status ailments from party members, or use Blink to protect a vulnerable ally from a powerful attack.
Table 1: RDM Elemental Spells
Spell | Damage Type | Level | TP Cost |
---|---|---|---|
Fire | Fire | 1 | 10 |
Blizzard | Ice | 1 | 10 |
Thunder | Lightning | 1 | 10 |
Table 2: RDM Protective Buffs
Spell | Effect | Level | TP Cost |
---|---|---|---|
Protect | Reduces physical damage taken | 1 | 10 |
Shell | Reduces magical damage taken | 1 | 10 |
Blink | Grants temporary invincibility | 29 | 25 |
Table 3: RDM Enfeebling Magic Spells
Spell | Effect | Level | TP Cost |
---|---|---|---|
Slow | Slows target's movement and attack speed | 1 | 10 |
Paralyze | Paralyzes target, immobilizing them | 15 | 18 |
Blind | Blinds target, reducing accuracy | 19 | 20 |
Silence | Prevents target from casting spells | 23 | 22 |
Table 4: RDM Healing Spells
Spell | Effect | Level | TP Cost |
---|---|---|---|
Cure | Heals target for a set amount | 1 | 10 |
Cure II | Heals target for a larger amount | 9 | 15 |
Cure IV | Heals target for a substantial amount | 51 | 30 |
2024-11-17 01:53:44 UTC
2024-11-18 01:53:44 UTC
2024-11-19 01:53:51 UTC
2024-08-01 02:38:21 UTC
2024-07-18 07:41:36 UTC
2024-12-23 02:02:18 UTC
2024-11-16 01:53:42 UTC
2024-12-22 02:02:12 UTC
2024-12-20 02:02:07 UTC
2024-11-20 01:53:51 UTC
2024-12-24 13:39:52 UTC
2024-12-08 04:39:41 UTC
2024-12-25 10:47:53 UTC
2024-12-20 03:10:11 UTC
2024-12-19 05:16:42 UTC
2024-12-19 02:44:16 UTC
2025-01-01 19:44:11 UTC
2024-12-18 11:12:52 UTC
2025-01-06 06:15:39 UTC
2025-01-06 06:15:38 UTC
2025-01-06 06:15:38 UTC
2025-01-06 06:15:38 UTC
2025-01-06 06:15:37 UTC
2025-01-06 06:15:37 UTC
2025-01-06 06:15:33 UTC
2025-01-06 06:15:33 UTC