The Summoner (SMN) is a popular and versatile job in Final Fantasy XIV (FFXIV), known for its pet-based gameplay and powerful magical abilities. Mastering the SMN rotation is essential to maximizing your damage output and performing effectively in various content. This comprehensive guide will delve into every aspect of the SMN rotation, providing a step-by-step approach, detailed explanations, and practical tips.
The SMN is a ranged magical damage dealer that excels in sustained damage over time. They summon powerful primals (e.g., Titan, Garuda, Ifrit) that assist in combat by executing unique abilities. The SMN's main role is to maintain a high uptime of its primals and cast potency-boosting spells to enhance their damage output.
The SMN rotation revolves around two main phases:
Summoning Phase:
Ruination Phase:
Each primal has a unique set of abilities:
Garuda: Deals wind damage, increases attack speed, and grants the ability Aerial Slash.
Ifrit: Deals fire damage, increases critical hit rate, and grants the ability Flaming Arrow.
Titan: Deals earth damage, reduces target movement speed, and grants the ability Earthen Armor.
Summoning a different primal will grant you access to their abilities and modify your rotation slightly. Experiment with different primal combinations to optimize your damage output for specific encounters.
Energy Management: Energy is the lifeblood of the SMN. Manage your Energy wisely by using Energy Drain to regenerate it and using abilities that consume Energy efficiently.
Aetherflow Management: Aetherflow stacks are crucial for empowering Ruin IV and Tri-bind. Prioritize using Gemshine and Aetherflow to maximize your damage potential.
Summoning Cooldowns: Summoning a primal has a 60-second cooldown. Plan your summonings accordingly to ensure you have the desired primal available during critical moments.
Pet Management: Summoned primals automatically perform their abilities. Position them strategically to maximize their damage and effect on enemies.
Single-Target Rotation:
Multi-Target Rotation:
Please note that the rotation may vary slightly depending on the specific encounter and your personal preferences.
Table 1: Primal Abilities
Primal | Ability |
---|---|
Garuda | Aerial Slash |
Ifrit | Flaming Arrow |
Titan | Earthen Armor |
Table 2: Summoner Spells
Spell | Effect |
---|---|
Ruin IV | Deals potency 250 damage |
Ruination | Deals 450 potency damage per Ruination stack (max 3 stacks) |
Tri-bind | Groups enemies together for 10 seconds |
Energy Drain | Restores 50 Energy |
Fester | Deals 150 potency damage (requires Ruination active) |
Table 3: Summoner Buffs and Debuffs
Buff/Debuff | Effect |
---|---|
Dreadwyrm Trance | Increases damage and energy regeneration |
Aerial Slash | Increases attack speed |
Flaming Arrow | Increases critical hit rate |
Earthen Armor | Reduces target movement speed |
Table 4: Summoner Stats
Stat | Effect |
---|---|
Intelligence | Increases spell potency |
Piety | Increases mana pool |
Critical Hit | Increases chance of critical hits |
Determination | Increases damage |
Spell Speed | Increases spellcasting speed |
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