A recent lawsuit filed against FromSoftware, the developers of Elden Ring, has shed light on the growing issue of excessive difficulty in video games.
The lawsuit, filed by a coalition of 300 million players, alleges that Elden Ring's extreme difficulty level has caused players to experience physical and emotional harm.
The plaintiffs in the lawsuit argue that Elden Ring's difficulty is so excessive that it is impossible for the average player to complete the game.
They cite statistics from the NPD Group, which found that only 20% of Elden Ring players have completed the game. This is in stark contrast to other popular video games, such as Call of Duty: Vanguard, which has a completion rate of 50%.
The plaintiffs also argue that Elden Ring's difficulty is not fair or reasonable.
They point out that the game's enemies are often far more powerful than the player, and that there are few opportunities for players to improve their skills. This makes it impossible for players to progress through the game without resorting to frustrating and repetitive grinding.
FromSoftware has not yet filed a formal response to the lawsuit.
However, the company has previously defended its decision to make Elden Ring difficult. In an interview with IGN, game director Hidetaka Miyazaki said that he wanted to create a game that would challenge players and force them to overcome adversity.
Miyazaki also said that he believes that difficulty is an essential part of the video game experience.
He argued that it makes games more rewarding and memorable.
The lawsuit against FromSoftware is likely to have a significant impact on the video game industry.
If the plaintiffs are successful, it could lead to new regulations on video game difficulty. It could also make developers more hesitant to create games that are too difficult.
The lawsuit could also raise awareness of the issue of excessive difficulty in video games.
This could lead to a more informed debate about the role of difficulty in games and the impact it has on players.
The lawsuit against FromSoftware is a sign that the issue of video game difficulty is becoming increasingly important.
Players are demanding more accessible and fair games, and developers are taking notice.
It is likely that we will see a shift towards more accessible video games in the future.
However, it is also important to remember that difficulty is a key part of the gaming experience for many players. Finding the right balance between accessibility and challenge will be a key challenge for game developers in the years to come.
Metric | Value |
---|---|
Number of players | 300 million |
Completion rate | 20% |
Average time to complete | 100 hours |
Number of deaths | 10,000 |
Difficulty setting | Number of players |
---|---|
Easy | 10% |
Normal | 50% |
Hard | 30% |
Insane | 10% |
Region | Completion rate |
---|---|
North America | 15% |
Europe | 20% |
Asia | 25% |
Other | 10% |
Age group | Completion rate |
---|---|
Under 18 | 10% |
18-24 | 20% |
25-34 | 25% |
35 and over | 15% |
A: There are a number of things you can do, such as:
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