As a cleric in Pathfinder, your spellcasting abilities are a pivotal aspect of your divine arsenal. From healing the wounded to vanquishing unholy foes, your spells empower you to shape the fate of your party and influence the world around you. To aid you in your sacred quest, we present the 10 ultimate cleric spells that will elevate your gameplay and unleash your full potential:
Level: 1
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Bane is an indispensable spell for weakening your enemies. It inflicts a -1 penalty on attack rolls, damage rolls, and saving throws against fear effects. This malediction proves particularly effective against evil creatures, who suffer an additional -2 penalty. Whether you're facing a horde of orcs or a formidable demon, Bane will hamper their abilities and give your party a vital edge.
Level: 1
Casting Time: 1 standard action
Range: Touch
Target: One creature
Duration: 1 minute/level
Bless is the antithesis of Bane, bestowing divine favor upon your allies. It grants a +1 bonus on attack rolls, damage rolls, and saving throws. This enchantment empowers your party members, enhancing their combat prowess and bolstering their resilience. Use Bless to rally your comrades before a major encounter or to bolster their spirits in the face of adversity.
Level: 1
Casting Time: 1 standard action
Range: Touch
Target: One creature
Duration: Instantaneous
Cure Wounds is the quintessential healing spell for clerics. It restores 1d8 hit points to the target creature, mending their wounds and restoring their vitality. As you advance in levels, Cure Wounds becomes more potent, healing more hit points and extending its range. Whether you're tending to fallen comrades or succoring the innocent, Cure Wounds is your lifeline to preserve life and mitigate suffering.
Level: 2
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
Guiding Hand is a versatile spell that enhances your senses and guidance. It grants you a +1 bonus on all skill checks related to navigating, tracking, and interacting with the environment. Whether you're traversing treacherous mountains or seeking hidden treasure, Guiding Hand ensures that you always make the right decisions and stay on the path of righteousness.
Level: 2
Casting Time: 1 standard action
Range: 100 ft.
Target: One creature
Duration: Instantaneous
Prayer is a powerful spell that harnesses the might of your deity. You invoke your patron's power to grant a single beneficial effect to a target within range. This effect can take various forms, such as healing, protection, or insight. The precise nature of the benefit varies depending on your deity and the circumstances of the invocation.
Level: 3
Casting Time: 1 standard action
Range: Touch
Target: One creature
Duration: Instantaneous
Remove Curse is an invaluable spell for countering the effects of curses and other negative enchantments. It removes a single curse or enchantment from the target creature, restoring them to their natural state. Whether you're liberating a comrade from the clutches of a wicked spell or neutralizing the effects of an ancient artifact, Remove Curse is your weapon against the forces of darkness.
Level: 3
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 hour/level
Summon Monster allows you to call forth a celestial or elemental ally to aid you in battle. The type of creature you summon depends on the level of the spell and your choice. These summoned creatures possess unique abilities that can turn the tide of battle in your favor. From angelic guardians to fiery elementals, Summon Monster provides you with invaluable reinforcements to bolster your party.
Level: 4
Casting Time: 1 standard action
Range: Touch
Target: One creature
Duration: Instantaneous
Heal is a powerful healing spell that restores a large amount of hit points to the target creature, making it an indispensable weapon in the battle against death. It heals 2d8 + your caster level hit points, providing a swift and effective means of mending severe wounds. Whether you're rescuing a fallen ally or facing down a formidable foe, Heal will ensure that your party remains in fighting shape.
Level: 6
Casting Time: 1 standard action
Range: 60 ft.
Target: All creatures within range
Duration: Instantaneous
Holy Word is a devastating spell that unleashes the wrath of your deity upon all creatures within range. It deals 6d6 + your caster level damage to all evil creatures and half that damage to good creatures. This spell is particularly effective against large groups of enemies, as it can decimate their ranks and turn the tide of battle in your favor.
Level: 5
Casting Time: 1 hour
Range: Touch
Target: One creature
Duration: Instantaneous
Raise Dead is the ultimate spell for resurrecting fallen comrades. It restores life to a creature that has been dead for no more than 10 days. This spell requires a costly material component of 500 gp worth of diamonds, but it is worth the investment to preserve the lives of your closest allies. Raise Dead is your beacon of hope in the face of death, allowing you to bring back your friends from the clutches of the grave.
Table 1: Spell Level vs. Healing
| Spell Level | Hit Points Healed |
|---|---|
| 1 | 1d8 |
| 2 | 2d8 + caster level |
| 3 | 3d8 + caster level |
| 4 | 4d8 + caster level |
| 5 | 5d8 + caster level |
Table 2: Spell Level vs. Damage
| Spell Level | Damage |
|---|---|
| 1 | 1d4 + caster level |
| 2 | 2d4 + caster level |
| 3 | 3d6 + caster level |
| 4 | 4d6 + caster level |
| 5 | 5d8 + caster level |
Table 3: Spell Level vs. Effect Duration
| Spell Level | Duration |
|---|---|
| 1 | 1 minute/level |
| 2 | 1 hour/level |
| 3 | 1 day/level |
| 4 | 1 week/level |
| 5 | 1 month/level |
Table 4: Alignment vs. Bane/Bless Bonus
| Alignment | Bane Penalty | Bless Bonus |
|---|---|---|
| Good | -0 | +1 |
| Neutral | -1 | +0 |
| Evil | -2 | -1 |
Step 1: Choose Your Deity
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