Breach is one of the most unique agents in Valorant, but he's also one of the most underpowered. His abilities are often too slow, too predictable, or too easy to counter. As a result, Breach is often seen as a liability in competitive play.
In this article, we'll take a look at six reasons why Breach needs buffs. We'll also provide some suggestions for how his abilities could be improved.
1. His abilities are too slow.
Breach's abilities are some of the slowest in the game. His Fault Line takes 1.25 seconds to cast, and his Aftershock takes 1.5 seconds to detonate. This gives enemies plenty of time to react and move out of the way.
2. His abilities are too predictable.
Breach's abilities are also very predictable. His Fault Line always travels in a straight line, and his Aftershock always detonates in the same spot. This makes it easy for enemies to anticipate his moves and avoid his abilities.
3. His abilities are too easy to counter.
Breach's abilities are also very easy to counter. His Fault Line can be blocked by any object, and his Aftershock can be destroyed by any ability that deals damage. This makes it very difficult for Breach to use his abilities effectively.
4. He has no way to protect himself.
Breach has no abilities that can protect himself from enemy fire. This makes him very vulnerable to being picked off by enemies, especially when he's trying to use his abilities.
5. He's not very effective in close combat.
Breach is not very effective in close combat. His abilities are designed to be used at long range, and he has no way to defend himself if an enemy gets close to him.
6. He's not a good choice for solo play.
Breach is not a good choice for solo play. His abilities are best used in coordination with other players. This makes him a liability in situations where he's playing alone.
How to Buff Breach
There are a number of ways that Breach could be buffed. Here are a few suggestions:
By implementing these changes, Riot Games could make Breach a more viable agent in Valorant. He would be more difficult to counter, more effective in close combat, and more useful in solo play.
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