Dungeons & Dragons (D&D) is a beloved tabletop role-playing game that offers a vast and captivating world for players to explore. Among the many races available in D&D, dwarves hold a special place, renowned for their unwavering courage, skilled craftsmanship, and deep connection to the earth.
With their sturdy build, stocky stature, and thick beards, hill dwarves are the quintessential dwarven race. They inhabit the mountainous regions of D&D, where they excel as miners, warriors, and artisans.
Mountain dwarves are slightly taller and leaner than their hill cousins, with a darker complexion and keen eyes. They make their homes in underground cities carved into the sides of mountains, where they are unmatched as miners and treasure-seekers.
Also known as duergar, grey dwarves are a reclusive race that inhabits the depths of the Underdark. They are smaller and thinner than other dwarves, with grey skin and white hair.
Shield dwarves are a proud and noble race that serves as the guardians of the three dwarven kingdoms: Mithral Hall, Gauntlgrym, and Citadel Felbarr. They are taller and more athletic than other dwarves, with broad shoulders and strong limbs.
Sea dwarves, also known as svirfneblin, are a small, amphibious race that makes their homes in underwater cities. They have green skin, webbed feet, and a natural affinity for water.
Gully dwarves are a nomadic race that has been exiled from the dwarven kingdoms. They wander the surface world, often living in caves, ruins, or abandoned mines.
Duergar are a subrace of grey dwarves that have been corrupted by the Underdark. They are smaller and darker than grey dwarves, with glowing red eyes and a twisted desire for power.
Race | Personality | Traits | Cultural Note |
---|---|---|---|
Hill Dwarves | Stoic, loyal, battle-ready | +2 Constitution, +2 Strength | Protective of clans, respect tradition |
Mountain Dwarves | Inquisitive, adventurous, treasure-seekers | +2 Constitution, +2 Dexterity | Elaborate tunnels, treasure vaults, engineering skills |
Grey Dwarves | Brooding, secretive, suspicious | +2 Constitution, +2 Intelligence | Master engineers, architects, subterranean cities |
Shield Dwarves | Disciplined, courageous, loyal | +2 Constitution, +2 Strength | Guardians of dwarven kingdoms, respect for traditions |
Sea Dwarves | Curious, adaptable, adventurous | +2 Constitution, +2 Dexterity | Underwater cities, shipbuilding, exploration |
Gully Dwarves | Resourceful, cunning, adaptable | +2 Constitution, +2 Dexterity | Nomadic, survival skills, strong community |
Duergar | Evil, cruel, ambitious | +2 Constitution, +2 Strength | Skilled artisans, forged weapons, armor, dominance |
Race | Ability Scores | Proficiency |
---|---|---|
Hill Dwarves | +2 Constitution, +2 Strength | Battleaxes, warhammers, heavy armor |
Mountain Dwarves | +2 Constitution, +2 Dexterity | Mining, stonemason's tools, light armor |
Grey Dwarves | +2 Constitution, +2 Intelligence | Stealth, poisoned weapons, darkvision |
Shield Dwarves | +2 Constitution, +2 Strength | Plate armor, shields, longswords |
Sea Dwarves | +2 Constitution, +2 Dexterity | Aquatic adventures, stealth, swimming |
Gully Dwarves | +2 Constitution, +2 Dexterity | Mining, survival, stealth |
Duergar | +2 Constitution, +2 Strength | Stealth, poisoned weapons, darkvision |
Race | Role |
---|---|
Hill Dwarves | Warrior, miner, artisan |
Mountain Dwarves | Miner, treasure-seeker, explorer |
Grey Dwarves | Engineer, architect, inventor |
Shield Dwarves | Guardian, protector, soldier |
Sea Dwarves | Sailor, explorer, merchant |
Gully Dwarves | Rogue, survivor, scout |
Duergar | Warrior, mercenary, assassin |
Race | Alignment |
---|---|
Hill Dwarves | Lawful good |
Mountain Dwarves | Neutral good |
Grey Dwarves | Neutral evil |
Shield Dwarves | Lawful neutral |
Sea Dwarves | Chaotic good |
Gully Dwarves | Chaotic neutral |
Duergar | Lawful evil |
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