Introduction
Embark on an epic adventure in Baldur's Gate 3, a captivating RPG where you wield the divine power of SMITE gods. Enhance your gameplay with a wide array of SMITE spells, each offering unique abilities and tactical advantages.
1. Infernal Smite (Evocation)
Invoke the wrath of an infernal deity, dealing 2d10 fire damage to a single target. Gain temporary hit points equal to half the damage dealt.
2. Divine Smite (Evocation)
Call upon your divine bond, imbuing your weapon with radiant energy. The next attack you make with a melee weapon deals additional 2d8 radiant damage.
3. Wrath of the Storm (Evocation)
Summon a raging storm cloud, dealing 2d6 lightning damage to all creatures in a 20-foot radius. Additionally, creatures within the area have disadvantage on their next saving throws against spells.
4. Agony's Embrace (Necromancy)
Inflict excruciating pain on a single target, dealing 3d10 psychic damage. The target gains vulnerability to psychic damage for the duration of the spell.
5. Celestial Smite (Evocation)
Unleash a blinding beam of celestial energy, dealing 5d10 radiant damage to a single target. The target must make a Constitution saving throw or be blinded for 1 minute.
Pain Points Addressed by SMITE Spells
Motivations for Using SMITE Spells
Effective Strategies
Why SMITE Spells Matter
Benefits of SMITE Spells
Innovative Ideas for Future SMITE Spells
Tables
Table 1: SMITE Spells
Spell Name | Level | Damage Type | Effect |
---|---|---|---|
Infernal Smite | 1 | Fire | Deals 2d10 fire damage, grants temporary hit points |
Divine Smite | 1 | Radiant | Deals additional 2d8 radiant damage to next melee attack |
Wrath of the Storm | 3 | Lightning | Deals 2d6 lightning damage, imposes disadvantage on saving throws |
Agony's Embrace | 4 | Psychic | Deals 3d10 psychic damage, grants vulnerability to psychic damage |
Celestial Smite | 5 | Radiant | Deals 5d10 radiant damage, may blind target for 1 minute |
Table 2: SMITE Spells by Level
Level | Number of Spells |
---|---|
1 | 2 |
3 | 1 |
4 | 1 |
5 | 1 |
Table 3: Damage Output of SMITE Spells
Spell Name | Minimum Damage | Maximum Damage | Average Damage |
---|---|---|---|
Infernal Smite | 20 | 50 | 35 |
Divine Smite | 16 | 40 | 28 |
Wrath of the Storm | 12 | 36 | 24 |
Agony's Embrace | 15 | 45 | 30 |
Celestial Smite | 25 | 65 | 45 |
Table 4: Pain Points Addressed by SMITE Spells
Pain Point | SMITE Spells |
---|---|
Lack of damage output | Infernal Smite, Divine Smite, Wrath of the Storm |
Limited crowd control | Wrath of the Storm, Agony's Embrace |
Difficulty against tough enemies | Celestial Smite |
Need for combat versatility | All SMITE spells |
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