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SMITE Spells in Baldur's Gate 3: Ignite Your Divine Fury

Introduction

Embark on an epic adventure in Baldur's Gate 3, a captivating RPG where you wield the divine power of SMITE gods. Enhance your gameplay with a wide array of SMITE spells, each offering unique abilities and tactical advantages.

1. Infernal Smite (Evocation)

  • Level: 1
  • Casting Time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous

Invoke the wrath of an infernal deity, dealing 2d10 fire damage to a single target. Gain temporary hit points equal to half the damage dealt.

smite spells bg3

2. Divine Smite (Evocation)

  • Level: 1 (Paladin Only)
  • Casting Time: 1 Bonus Action
  • Range: Self
  • Components: V
  • Duration: Instantaneous

Call upon your divine bond, imbuing your weapon with radiant energy. The next attack you make with a melee weapon deals additional 2d8 radiant damage.

3. Wrath of the Storm (Evocation)

SMITE Spells in Baldur's Gate 3: Ignite Your Divine Fury

  • Level: 3
  • Casting Time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

Summon a raging storm cloud, dealing 2d6 lightning damage to all creatures in a 20-foot radius. Additionally, creatures within the area have disadvantage on their next saving throws against spells.

4. Agony's Embrace (Necromancy)

  • Level: 4
  • Casting Time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

Inflict excruciating pain on a single target, dealing 3d10 psychic damage. The target gains vulnerability to psychic damage for the duration of the spell.

5. Celestial Smite (Evocation)

  • Level: 5
  • Casting Time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous

Unleash a blinding beam of celestial energy, dealing 5d10 radiant damage to a single target. The target must make a Constitution saving throw or be blinded for 1 minute.

Pain Points Addressed by SMITE Spells

  • Lack of reliable damage output
  • Limited crowd control options
  • Difficulty in taking down tough enemies
  • Need for versatility in combat

Motivations for Using SMITE Spells

  • Enhance damage capabilities
  • Crowd control and disable enemies
  • Overpower difficult encounters
  • Adapt to various combat situations

Effective Strategies

  • Combine SMITE spells with other class abilities for devastating effects.
  • Target high-priority enemies with AoE spells to maximize damage output.
  • Use SMITE spells to break enemy concentration or disrupt their abilities.
  • Coordinate with allies to create powerful spell combos.

Why SMITE Spells Matter

Introduction

  • Transform your characters into potent spellcasters
  • Open up new tactical possibilities in combat
  • Enhance the overall gameplay experience
  • Make Baldur's Gate 3 an even more engaging and rewarding RPG

Benefits of SMITE Spells

  • Increased damage output
  • Enhanced crowd control capabilities
  • Overcome powerful enemies
  • Versatility in different combat situations

Innovative Ideas for Future SMITE Spells

  • Astral Smite: Deals cosmic damage that bypasses resistance
  • Temporal Smite: Slows or speeds up target, altering the flow of combat
  • Polymorphic Smite: Transforms target into a different creature, disrupting their abilities
  • Bardic Smite: Inspired by music, empowers allies and demoralizes enemies

Tables

Table 1: SMITE Spells

Spell Name Level Damage Type Effect
Infernal Smite 1 Fire Deals 2d10 fire damage, grants temporary hit points
Divine Smite 1 Radiant Deals additional 2d8 radiant damage to next melee attack
Wrath of the Storm 3 Lightning Deals 2d6 lightning damage, imposes disadvantage on saving throws
Agony's Embrace 4 Psychic Deals 3d10 psychic damage, grants vulnerability to psychic damage
Celestial Smite 5 Radiant Deals 5d10 radiant damage, may blind target for 1 minute

Table 2: SMITE Spells by Level

Level Number of Spells
1 2
3 1
4 1
5 1

Table 3: Damage Output of SMITE Spells

Spell Name Minimum Damage Maximum Damage Average Damage
Infernal Smite 20 50 35
Divine Smite 16 40 28
Wrath of the Storm 12 36 24
Agony's Embrace 15 45 30
Celestial Smite 25 65 45

Table 4: Pain Points Addressed by SMITE Spells

Pain Point SMITE Spells
Lack of damage output Infernal Smite, Divine Smite, Wrath of the Storm
Limited crowd control Wrath of the Storm, Agony's Embrace
Difficulty against tough enemies Celestial Smite
Need for combat versatility All SMITE spells
Time:2024-12-26 14:02:40 UTC

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