The Spell Plague, a cataclysmic event that swept across Faerûn in the Year of Shadows, 1385 DR, forever altered the world's magical landscape. Its effects are still felt today, over a century later.
The Spell Plague originated from the Shadowfell, a plane of darkness and shadow. A group of powerful shadow creatures, the phaerimm, sought to break the barrier between the Shadowfell and the Prime Material Plane.
On Nightal 19, the phaerimm unleashed a powerful spell that shattered the Weave, the underlying fabric of magic. Spells began to fail, and magical items became unstable. Arcanists lost their abilities, and many died in the chaos that followed.
The Spell Plague had devastating consequences for Faerûn:
The Spell Plague affected all races and civilizations in Faerûn:
The Spell Plague left a lasting scar on Faerûn, but the world slowly began to recover:
What caused the Spell Plague?
A group of shadow creatures called the phaerimm shattered the Weave.
How did the Spell Plague affect magic?
Spells failed, magical items became unreliable, and many arcanists lost their abilities.
How did people adapt to the Spell Plague?
They developed new technologies and ways of life that relied less on magic.
Is the Spell Plague over?
Yes, but the effects of the event are still felt today in the form of wild magic and the weakened state of the Weave.
What are some new forms of magic that emerged after the Spell Plague?
Shadowcraft and forbidden lore are two examples.
How long did it take for the Weave to recover?
Approximately 50 years.
The Spell Plague shaped modern Faerûn in significant ways:
The Spell Plague was a transformative event that forever altered Faerûn. It challenged the very nature of magic and forced civilizations to adapt to a new reality. The lessons learned from this cataclysm continue to shape the world today.
Table 1: Percentage of Arcanists Affected by the Spell Plague
Race | Percentage |
---|---|
Human | 85% |
Elf | 80% |
Dwarf | 70% |
Gnome | 65% |
Halfling | 60% |
Table 2: Mythallar Shattered by the Spell Plague
Location | Mythallar |
---|---|
Waterdeep | Mythal |
Silverymoon | Aethra |
Myth Drannor | Shaundakul |
Yartar | Kheldell |
Neverwinter | Arcanto |
Table 3: New Magics Emerged After the Spell Plague
Magic | Description |
---|---|
Shadowcraft | Harnessing the power of shadows and darkness |
Forbidden Lore | Studying and using dangerous and taboo magics |
Wild Arcana | Emphasizing spontaneity and unpredictability |
Elemmancy | Controlling and manipulating elemental forces |
Table 4: Impact of the Spell Plague on Modern Faerûn
Aspect | Impact |
---|---|
Arcane Dependency | Reduced |
Martial Importance | Increased |
Arcane Knowledge | Expanded |
New Magics | Emerged |
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