Prepare to delve into the realm of invention and innovation with the Artificer class in Baldur's Gate 3 (BG3). This multifaceted class blends arcane magic with engineering prowess, offering a wide array of tools and capabilities that can turn the tide of battle and solve puzzles with ease.
The Artificer class in BG3 combines the versatility of a wizard with the ingenuity of a rogue. They are master crafters capable of forging powerful weapons and magical items, as well as conjuring magical effects to aid their allies or hinder their foes.
BG3 features three distinct subclasses for the Artificer class: Alchemist, Battle Smith, and Artillerist. Each subclass provides unique specialization and playstyles, catering to different preferences and situations.
Alchemists harness the power of potions, elixirs, and concoctions. They can create powerful healing items, explosive bombs, or debilitating poisons, making them invaluable support characters in any party.
Battle Smiths bond with a mechanical companion that fights alongside them. These companions range from loyal dogs to hulking steel defenders, providing the Battle Smith with additional combat abilities and tactical options.
Artillerists wield magical cannons and turrets that deal devastating damage and control the battlefield. They are masters of ranged combat, capable of unleashing a barrage of projectiles from afar, keeping their enemies at bay.
Artificers have access to a vast array of spells, including:
In addition to their spells, Artificers are proficient in the following equipment:
Artificers possess a unique set of abilities that enhance their crafting and combat capabilities:
When playing an Artificer in BG3, consider the following tips:
To help you get started, here are two effective Artificer builds:
Artificer Alchemist:
Artificer Artillerist:
The Artificer class in BG3 is a versatile and compelling choice for players who enjoy crafting, problem-solving, and tactical combat. With their diverse subclasses, spells, equipment, and abilities, Artificers can adapt to any situation and make a significant contribution to any party.
Subclass | Specialty | Playstyle |
---|---|---|
Alchemist | Healing, support | Versatile support, crafting |
Battle Smith | Melee combat | Frontline fighter, tactical |
Artillerist | Ranged damage | Damage dealer, battlefield control |
Level | Spell | Effect |
---|---|---|
Cantrip | Mage Hand | Manipulate objects at a distance |
Cantrip | Shocking Grasp | Electric shock attack |
Cantrip | Firebolt | Ranged fire damage |
Level 1 | Cure Wounds | Heal an ally |
Level 1 | Burning Hands | Cone of fire damage |
Level 1 | Faerie Fire | Highlight enemies, disadvantage on attacks and saving throws |
Item | Proficiency | Description |
---|---|---|
Daggers | Yes | Small, piercing blades |
Darts | Yes | Throwing weapons with poison ability |
Light crossbows | Yes | Ranged weapons with moderate damage |
Quarterstaffs | Yes | Versatile weapons for melee or ranged combat |
Light armor | Yes | Leather or padded armor |
Smith's tools | Yes | Required for crafting weapons and armor |
Tinker's tools | Yes | Required for crafting gadgets |
Ability | Description | Effect |
---|---|---|
Tinker | Repair items, create gadgets, infuse magic | Restore durability, create objects, add magical effects |
Magical Tinkering | Enhance gadgets with magic | Add elemental damage, grant flight, improve durability |
Artificer's Lore | Identify, analyze, repair magical items | Gain detailed information, repair damaged items, identify enchantments |
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