Baldur's Gate 3 Guidebook: The Ultimate Guide to Adventure
Embark on an extraordinary adventure in the realm of Faerûn with the Baldur's Gate 3 Guidebook. This comprehensive guide provides an immersive experience, guiding you through every aspect of this epic role-playing game.
Race | Description |
---|---|
Aarakocra | Winged bird-like humanoids |
Elf | Graceful and long-lived beings |
Githyanki | Intrepid warriors from a different plane |
Half-Elf | Hybrids of humans and elves |
Halfling | Swift and stealthy smallfolk |
Human | Versatile and adaptable |
Tiefling | Descendants of fiends with devilish traits |
Wood Elf | Nimble and skilled archers |
Class | Abilities |
---|---|
Barbarian | Melee fighters with unmatched strength |
Bard | Charismatic spellcasters who inspire allies |
Cleric | Healers and divine spellcasters |
Druid | Shapeshifters with control over nature |
Fighter | Skilled warriors with a wide range of weapons |
Monk | Agile fighters who use martial arts |
Paladin | Holy warriors who protect the innocent |
Ranger | Wilderness experts skilled in ranged combat |
Rogue | Stealthy and cunning thieves |
Sorcerer | Innate spellcasters with remarkable power |
Warlock | Spellcasters who draw power from otherworldly patrons |
Wizard | Learned spellcasters with a vast repertoire |
Skill | Benefits |
---|---|
Acrobatics | Dexterity-based ability for jumping, climbing, and balancing |
Animal Handling | Charisma-based ability for interacting with and calming animals |
Arcana | Intelligence-based ability for understanding magic |
Athletics | Strength-based ability for physical feats such as jumping, climbing, and grappling |
Deception | Charisma-based ability for lying and misleading others |
History | Intelligence-based ability for recalling historical events and lore |
Insight | Wisdom-based ability for discerning the motives and emotions of others |
Intimidation | Charisma-based ability for coercing and threatening others |
Investigation | Intelligence-based ability for searching and deducing clues |
Medicine | Wisdom-based ability for healing and diagnosing injuries |
Nature | Intelligence-based ability for understanding and interacting with the natural world |
Perception | Wisdom-based ability for spotting hidden objects and enemies |
Performance | Charisma-based ability for entertaining and inspiring others |
Persuasion | Charisma-based ability for convincing and negotiating with others |
Religion | Intelligence-based ability for understanding religious practices and beliefs |
Sleight of Hand | Dexterity-based ability for manipulating objects unnoticed |
Stealth | Dexterity-based ability for hiding, sneaking, and moving silently |
Survival | Wisdom-based ability for navigating and surviving in the wilderness |
Spell | Description |
---|---|
Acid Splash | Deals acid damage to a target |
Burning Hands | Deals fire damage to nearby enemies |
Charm Person | Forces a target to become friendly |
Cure Wounds | Heals an ally |
Firebolt | Deals fire damage to a distant target |
Mage Armor | Enhances the caster's armor class |
Magic Missile | Deals force damage to a target |
Shield | Grants the caster a protective shield |
Sleep | Puts a target to sleep |
Thunderwave | Deals thunder damage and knocks targets prone |
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