Weapon | Range | Damage | Special Ability |
---|---|---|---|
Assault Rifle | Medium | High | Automatic fire |
Shotgun | Close | Very High | Scattered projectiles |
Sniper Rifle | Long | Very High | Zoom and pinpoint accuracy |
Submachine Gun | Close | Medium | Rapid fire rate |
Character | Role | Abilities |
---|---|---|
Recon | Stealth | Silent movement, hacking |
Assault | Combat | High damage weapons, grenades |
Support | Healing | Heal teammates, buff defenses |
Engineer | Repair | Repair structures, deploy barriers |
Hazard | Effect | Avoidance Techniques |
---|---|---|
Poison Gas | Damages over time | Gas masks, cover |
Electric Fencing | Shocks and stuns | Jump over, disable with EMP |
Laser Grids | Instant death | Crouch, crawl under |
Fire Traps | Burns and damages | Extinguishers, avoid triggers |
Strategy | Approach | Advantages | Disadvantages |
---|---|---|---|
Stealth | Cautious | Avoid detection, surprise attacks | Time-consuming, vulnerable during detection |
Assault | Aggressive | Overwhelm enemies, quick completion | Riskier, more exposure to hazards |
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