FTL Multiverse: Tier List and Guide
Introduction
FTL: Multiverse is a roguelike strategy game that has captivated players with its challenging gameplay, engaging story, and endless replayability. At the heart of this game is an array of ships, each with its strengths and weaknesses. To help players navigate the vast and perilous FTL Multiverse, this comprehensive tier list and guide will provide an in-depth analysis of every ship, offering insights into their capabilities and playstyles.
Tier List
S-Tier
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Mantis B: With its formidable boarding crew and devastating beam weapons, the Mantis B reigns supreme as the ultimate boarding ship.
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Kestrel B: The epitome of versatility, the Kestrel B boasts a balanced mix of weaponry, shields, and crew, making it an adaptable force in any encounter.
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Lanius B: Shrouded in mystery, the Lanius B utilizes mind control and asphyxiation tactics to disable and destroy enemy vessels.
A-Tier
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Stealth B: The master of deception, the Stealth B cloaks and flanks its adversaries, delivering devastating missile strikes from the shadows.
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Engi B: A technological marvel, the Engi B employs drones, repair systems, and ion weapons to outmaneuver and outlast its foes.
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Federation C: Armed with powerful lasers and a drone hanger, the Federation C excels in long-range engagements.
B-Tier
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Zoltan A: The shield master, the Zoltan A provides unparalleled protection from enemy fire, allowing it to absorb punishment and counterattack.
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Rock A: Resilient and formidable, the Rock A boasts enhanced hull strength and boarding capabilities, making it a formidable frontline fighter.
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Crystal B: Wielding the enigmatic crystal power, the Crystal B can heal its crew, damage enemy weapons, and cloak, granting it an unpredictable edge.
C-Tier
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Torus: A unique design, the Torus sacrifices traditional shields for a powerful regenerating hull, offering a different playstyle.
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Slug C: Slow but deadly, the Slug C utilizes poison and mind control to cripple its opponents, but its lack of mobility hinders its effectiveness.
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Federation A: Equipped with ion weapons and defensive systems, the Federation A struggles in close-range engagements due to its fragile hull.
D-Tier
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Kestrel A: The starter ship, the Kestrel A offers a basic experience with limited firepower and defenses.
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Stealth A: While cloaked, the Stealth A can be formidable, but its weak shields and weaponry make it vulnerable to sustained fire.
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Lanius A: Lacking boarding capabilities, the Lanius A relies solely on its asphyxiation abilities, making it situational and less effective in large fights.
Ship Guide
S-Tier Ships
Mantis B
- Boarding crew: 4 Mantises, 1 Engi
- Weapons: 2 Burst Laser II, 1 Burst Laser I
- Shield: 2
- Hull: 3
- Playstyle: Aggressive boarding, disabling enemy crew
Kestrel B
- Weapons: 2 Burst Laser II, 1 Ion Blast II
- Shield: 3
- Hull: 3
- Crew: 3 Humans, 2 Engis
- Playstyle: Versatile, balanced approach to combat
Lanius B
- Weapons: 1 Ion Blast I, 1 Mini Beam
- Shield: 2
- Hull: 4
- Crew: 4 Lanius
- Playstyle: Mind control, asphyxiation
A-Tier Ships
Stealth B
- Weapons: 1 Heavy Laser I, 2 Missile Launchers
- Shield: 2
- Hull: 3
- Playstyle: Cloaking, missile strikes
Engi B
- Weapons: 1 Ion Blast II, 1 Drone Recovery Arm
- Shield: 2
- Hull: 3
- Crew: 2 Engis, 1 Human
- Playstyle: Drone deployment, repair systems
Federation C
- Weapons: 2 Burst Laser II, 1 Defense Drone II
- Shield: 2
- Hull: 3
- Playstyle: Long-range laser fire, drone support
B-Tier Ships
Zoltan A
- Weapons: 1 Burst Laser I, 1 Ion Blast I
- Shield: 3
- Hull: 3
- Crew: 3 Zoltan
- Playstyle: Shield tanking, energy management
Rock A
- Weapons: 2 Heavy Laser I, 1 Heavy Hull Laser I
- Shield: 2
- Hull: 4
- Crew: 3 Rockmen, 1 Engi
- Playstyle: Boarding, hull reinforcement
Crystal B
- Weapons: 1 Burst Laser II, 1 Crystal Beam
- Shield: 2
- Hull: 3
- Crew: 3 Humans, 1 Crystal
- Playstyle: Healing, weapon disabling, cloaking
C-Tier Ships
Torus
- Weapons: 1 Ion Blast I, 1 Anti-Bio Beam
- Shield: 0
- Hull: 6
- Crew: 2 Lanius, 1 Engi
- Playstyle: Hull regeneration, ion stun
Slug C
- Weapons: 1 Burst Laser I, 1 Poison Gas Generator
- Shield: 2
- Hull: 3
- Crew: 3 Slugs, 1 Engi
- Playstyle: Poisoning, mind control
Federation A
- Weapons: 2 Burst Laser I, 1 Ion Blast I
- Shield: 2
- Hull: 3
- Crew: 3 Humans, 1 Engi
- Playstyle: Ion bombardment, defensive systems
D-Tier Ships
Kestrel A
- Weapons: 1 Burst Laser I, 1 Laser Cannon
- Shield: 2
- Hull: 3
- Crew: 3 Humans
- Playstyle: Basic ship for beginners
Stealth A
- Weapons: 2 Burst Laser I, 1 Anti-Ship Drone
- Shield: 1
- Hull: 3
- Crew: 3 Humans
- Playstyle: Cloaking, drone deployment
Lanius A
- Weapons: 1 Ion Blast I, 1 Anti-Bio Beam
- Shield: 2
- Hull: 4
- Crew: 4 Lanius
- Playstyle: Situational asphyxiation
Playstyle Considerations
Boarding: Mantis B, Rock A
Cloaking: Stealth B, Stealth A
Ion: Engi B, Federation A
Drone: Engi B, Federation C
Long-Range: Federation C
Shield Tanking: Zoltan A
Hull Regeneration: Torus
Poison: Slug C
Mind Control: Lanius B, Slug C
Healing: Crystal B
FAQs
Q: What is the best ship in FTL Multiverse?
A: Mantis B, Kestrel B, and Lanius B are consistently ranked as the top ships due to their formidable capabilities.
Q: How do I choose the right ship for my playstyle?
A: Consider your preferred combat strategies and the strengths and weaknesses of each ship.
Q: What are the keys to success in FTL Multiverse?
A: Adapting to different combat situations, managing your resources wisely, and upgrading your ship and crew strategically.
Q: How can I improve my boarding strategy?
A: Use a strong boarding crew, disable enemy shields and weapons, and take advantage of the chaos created by your boarding actions.
Conclusion
FTL Multiverse offers a vast and diverse range of ships, each with its unique capabilities and playstyles. By understanding the strengths and weaknesses of each ship, players can optimize their strategies and conquer the challenges that await them in the vastness of the FTL Multiverse. May your journeys be filled with triumph and adventure!